#ifndef PLAYER_HEADER
#define PLAYER_HEADER

#include "GenericPlayer.h"
#include <string>

class Player : public GenericPlayer {
public:
	// constructor and destructor
	Player(const std::string name);
	bool isHitting() const; //Displays whether or not the player is hitting
	void setNotHitting(); //sets hitting to false

protected:
	bool hitting;
};

#endif